// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#include <stdio.h>
#include <tchar.h>

#define NOMINMAX

#include <string>
#include <vector>
#include <iostream>
#include <limits>
#include <ctime>

#include <boost/shared_ptr.hpp>

#include <SDL.h>
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>

typedef float DATA_TYPE;

using namespace std;

#include "Singleton.h"
#include "Common.h"

#include "Vector4.h"
#include "Matrix4.h"

#include "PreDefines.h"

// TODO: reference additional headers your program requires here
